DisplayEnemyLevel DisplayEnemyLevel Loaded Main DisplayEnemyLevel = 1 DisplayEnemyHealthNumbers = 1 DisplayCombatTarget = 0 EnemyHealthNumbers OffsetX = 0 OffsetY = 30 Scale = 100 Color = 16777215 CombatTarget OffsetX = 110 OffsetY = 45 Scale = 100 Color = 16777215 LevelDifferenceColor 10 = #FF0000 5 = #FF8000 -4 = #999999 -9 = #00C0C0 default = #008000 EnemyNameText Lv. ${level} ${name} loaded EnemyHealthNumbers.swf